Roles

All roles

All 16 roles, with their team, goal, ability, and timing.

Mafia

Mafioso

Ability

Chooses one shared target for the mafia shot with the team. The team may choose Nobody.

Goal

Keep the mafia team hidden during the day and help it move toward victory.

When active

Meets the host and team on the first night; acts with the Mafia from the next night onward.

Mafia

Don

Ability

Shot: chooses the shared target with the Mafia. Check: separately searches for the Commissar, then the Patrol Officer after the Commissar is eliminated.

Goal

Keep the mafia team hidden during the day and help it move toward victory.

When active

Meets the host and team on the first night; acts with the Mafia from the next night onward.

Civilians → Mafia

Werewolf

Ability

Wakes with the mafia team and joins its shared shot; there is no separate turn. Before the host wakes the Werewolf, a Commissar check treats him as a Civilian; after he is woken, as Mafia.

Goal

Play for the victory of the team the Werewolf currently belongs to. A Civilian or Maniac win waits if a living sleeping Werewolf must wake the next night; a Mafia win does not.

When active

Meets the host on the first night. If any Mafioso or Don is eliminated during the day or night and the game reaches the next night, the app tells the host to wake the Werewolf.

Neutral

Maniac

Ability

Plays alone and chooses a separate kill target at night. Nobody is also a valid choice.

Goal

Remain one-on-one with any other player, unless the Mafia has already won.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Sniper

Ability

A civilian role with one shot per game. Choosing Nobody keeps the shot for a later night.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; then wakes at night until the shot is used.

Civilians

Journalist

Ability

Compares two players and learns whether they are on the same team. Their roles are not revealed.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Commissar

Ability

At night, checks whether the selected player is on the Mafia team. The Werewolf counts as Mafia only after waking.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Patrol Officer

Ability

Replaces the Commissar after their elimination and continues checking for mafia.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; starts checking on the next night after the Commissar is eliminated, if the game continues.

Civilians

Bloodhound

Ability

At night, checks whether the selected player is the Maniac.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Lover

Ability

That night: the chosen player cannot be killed, and checks against them return no result. Next day: that player cannot discuss, nominate, or vote. If the Lover dies that night: the chosen player dies with her.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Bodyguard

Ability

Protects the chosen player. If that player is targeted by one or more kill attempts, the Bodyguard absorbs them all and dies instead.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Doctor

Ability

Protects the chosen player. Depending on the game settings, the Doctor cancels one kill attempt or all of them.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Lucky

Ability

Once per game, survives a night in which kill attempts would otherwise kill them.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

The player does not wake at night.

Civilians

Kamikaze

Ability

Chooses a player at night. If the Kamikaze dies that night, the chosen player dies with him.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

Meets the host on the first night; acts every night from the next night while still in the game.

Civilians

Mason

Ability

Civilian players who learn one another on the first night.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

On the first night only.

Civilians

Civilian

Ability

Works with the other civilians during the day to find the mafia and Maniac and eliminate them by vote.

Goal

Help the Civilians find and eliminate the mafia team and Maniac.

When active

During the day, in discussion and voting.